Course Handbooks

Page last updated:
04 Oct 2023

Bachelor of Science with Honours Games Design, Level 4, 2023/24 - Course Handbook

Welcome to the Course

Key Contacts & Keeping in Touch

Timetable Information

Course Overview

1. A systematic understanding of key aspects of computer games design, including acquisition of coherent and detailed knowledge, at least some of which is at, or informed by, the forefront of defined aspects of this discipline.
2. An ability to deploy accurately established techniques of analysis and enquiry within computer games design.
3. Conceptual understanding that enables them to devise and sustain arguments, and /or solve problems using evaluation and practical techniques relating to current research, or equivalent advanced scholarship and studies within the discipline.
4. Apply the methods and techniques to review, consolidate, extend and apply their knowledge, and to initiate and realise in computer games and digital projects.
5. Critically evaluate arguments, assumptions, abstract concepts and data (that may be incomplete), to make judgements, and to frame appropriate questions to achieve a solution.

Assessment & Feedback

Teaching & Learning

Level 4

Semester 1

Core (Y/N)

Semester 2

Core (Y/N)

Games Design

(40 Credits)

Y

Games Design - continued

(40 Credits)

Y

Game Asset Creation

(40 Credits)

Y

Game Asset Creation - continued

(40 Credits)

Y

Game Development 1

(20 Credits)

Y

Game Development 2

(20 Credits)

Y

Level 5

Semester 1

Core (Y/N)

Semester 2

Core (Y/N)

Game Development 3

(20 Credits)

Y

Game Environments

(20 Credits)

Y

Game Animation & VFX

(20 Credits)

Y

Concept Art & Visualisation

(20 Credits)

Y

Game Studies

(20 Credits)

Y

Group Project (

20 Credits)

Y

Level 6

Semester 1

Core (Y/N)

Semester 2

Core (Y/N)

Production Project

(60 Credits)

Y

Production Project - continued

(60 Credits)

Y

Dissertation

(20 Credits)

Y

Games Studio (20 credits)

Y

Applied Game Design

(20 Credits)

N

Adv. Game Systems & Programming

(20 Credits)

N

Adv. 3D Visualisation

(20 Credits)

N

The option modules listed are indicative of a typical year. There may be some variance in the availability of option modules. Students should choose one elective.

Details of School academic staff can be found on the Leeds School of Arts Website.

Attendance & Absence

International Students

Professional Accreditation or Recognition Associated with the Course

Sandwich Placement Information

Skills, Employability & Graduate Opportunities

Learning Support

Resources

Student Voice

General Information

Policies, Standards & Regulations

Appendices

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